jnrtablet.blogg.se

Will your plan meet the fallout shelter
Will your plan meet the fallout shelter





will your plan meet the fallout shelter will your plan meet the fallout shelter will your plan meet the fallout shelter

In Fallout Shelter, your dwellers' skills are divided up into a rubric called SPECIAL: Strength, Perception, Endurance, Charisma, and Intelligence. Speaking of attuning your dwellers to their perfect vault jobs, let's talk a little bit about what makes your sims tick. On the top floor, you'll be stuck with a one-room living area next to a one-room cafeteria at first I recommending building as-is, then demolishing that first floor and rebuilding once you have a bit more depth to your tower. This way, when I build out, I can build a full three-room power plant and three-room water treatment plant. I like to start by putting a one-room power plant on the left side of the pre-built elevator at floor -1, and one water-treatment plant on the right side. You won't have the CAPS-in-game money-to build these three-room areas off the bat, so here's where the planning comes in: You start the game with two elevators-on floor zero and floor -1, respectively: On floor zero, you have a one-room living area and a completely empty lower floor.Īccounting for an elevator at the very end of the -1 floor, you can build one three-room area, the elevator, a three-room area, two-room area, and another elevator. This is highly recommended, and one of the best ways to get a balanced, bustling population early. You build rooms in the game in one-room segments, but don't let those tiny rooms fool you - you can build up to two more copies of that room next to it to combine that section of the floor into one giant area.







Will your plan meet the fallout shelter